WebMay 8, 2024 · GUI.Label should really only be used for custom editors and propertydrawers, not for game text. You would be better off looking into UnityEngine.UI canvases and the TextMeshPro text elements for game UI text. This ^^^^. GUI.Label is the "correct" way to do it if your project is stuck on Unity 4.5.x or earlier. WebFeb 9, 2024 · This tutorial shows off how you can use different natives and stuff like that to make your very own functioning script, a speedometer.--// LINKS \\----- ...
FiveM lua Scripting 3.2 - Drawing marker and adding ... - YouTube
WebJan 18, 2024 · 2. Yes it's possible to draw a custom sprite; you need to use OpenIV to create a new .rpf archive, then create a .ytd file in it, and add your custom image in that ytd. Then export the ytd file and add it to a stream folder inside your resource, like resources/your-resource/stream. WebMay 5, 2015 · I looked at the code and I don't think I know how to replicate this in LUA, anyone knows how to do it. Here's the code I am talking about: void set_status_text (std::string str, DWORD time = 2500, bool isGxtEntry = false) {. statusText = str; statusTextDrawTicksMax = GetTickCount () + time; statusTextGxtEntry = isGxtEntry; porcelain heart vases wedding
Graphics::drawText - RAGE Multiplayer Wiki
WebText formatting. Text labels displayed in the game UI can be formatted using classical Rockstar North-style ~ formatting tags, which are detailed below. Rockstar formatting … WebAbout Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright ... WebHolograms-Floating-Text. A little script for FiveM that lets you have floating text wherever you want. Installation: Put the holograms folder into your resources folder; Add start holograms to your server.cfg; Set the holograms up in the holograms.lua; Profit porcelain hb